![]() On the other hand, feel free to correct me too! Thanks for reading I didn’t include “obvious” tips like surprising and meleeing centipedes or getting gun turrets ASAP because I thought they’d be…obvious but I really encourage you guys to add some more advanced tips to this guide, so players can look this up in the future and learn something Optimally, your outer walls should be JUST at the maximal range of your turrets so they can shoot at your enemies right when the raiders enter your colony. Also, build sandbags around turrets to provide cover bonuses. So leave 3 tiles in between turrets and put down power conduits outside of the blast zone. Steel deadfall traps do almost twice the damage as the stone ones.ġ2. Grow healroots early in anticipation of diseases, specifically malaria.ġ1. Build cheap little “outposts” around the map in anticipation of a siege.ġ0. Build wooden walls, clear the rubble and repeat the process.ĩ. When it happens, order your snipers to target the damaged wooden walls so the rock roof collapses on top of the bugs. Infestations will then usually spawn in this place. Build wooden walls while you dig, and order your guys to damage them a little. Intentionally dig out a large portion of a mountain that is far, far away from your base. Additionally, sniper rifles are mostly inferior to automatic weapons during normal raids, so save a storage area specifically for them so your colonists can easily switch to using them during sieges.Ĩ. Craft and collect sniper rifles ASAP! These are the most reliable weapons to counter sieges and mechanoid ships. This way raider shooters are forced into melee against 6 opponents, completely eliminating their early game range advantage.ħ. G= Gunners, M= Melee, W= Wall, E= Raider Entrance. Remember to get the positions of your defenders roofed as well. Put stones in the hallway so raiders can’t shoot at you from around the corner. Put 3 melee guys and 3 shooters to plug the hole. Early on just build stone walls around your colony and leave only one open door. Conversely, take out the roofs at the “usual” raider entrances.Ħ. ![]() Get your defensive positions roofed to provide the darkness cover bonus. That way you have a self-sustaining community, which is very important because sometimes you HAVE to close all the doors and wait out something like the boomrat manhunter packs…especially if you play as a tribe.ĥ. ![]() Inner walls (crafting, storage and living areas) => Crop Fields => Outer Stone Walls. The constant risk of infestations far outweighs the rewards of building inside the mountain. That way you only ever need to defend one side of your colony.ģ. The best starting position is a large fertile space enclosed on 3 sides by mountains. Pause the game and plan your entire future base using the planning tool on day 1.Ģ. ![]()
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